A real year for VR: 2016’s best on Vive, Oculus, PSVR, and more – Ars Technica

Ars Technica
2016 was the year that consumer-grade VR went from something most of us just read about to something that started appearing in stores and homes. In the past, articles about VR proclaimed, “You can’t convey the effect on a flat screen, you’ll have to …
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